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It Takes Two - Race for Two (Racing Game Fanart)

In my second year at Escape Studios, my group and I started an exciting new project – the development of a racing game inspired by an established AAA title. Our team of 10-12 passionate individuals worked diligently to bring our game to life, drawing inspiration from our chosen title.

The project was both challenging and rewarding, as we honed our skills in game design, programming, and team collaboration. With a shared passion for gaming and a desire to create something unique, we set out to make an unforgettable racing experience.

Our team aimed to deliver an engaging racing game experience, applying lessons learned from previous modules (Mobile Game, Diorama, and Specialism Project) to simulate the professional workflow of the game industry. We employed Perforce for version control and held daily Scrum meetings to maintain collaboration, set clear objectives, and resolve any issues that arose.

As a leader of this talented team, this experience allowed me not only to develop my skills as an artist but also as a producer, enhancing my abilities in communication, time management, and problem-solving in high-pressure situations.

My roles: Producer, Environment and Prop Artist.

A huge thank you to the team:

Leony Ye – Art Director
Kiyah – Tech Artist
Sam – Prop Artist
Destynee – Character Artist
James – Game Designer
Adelina – Material Artist
Naomi – Lighting
Abu – Prop Artist
Adam – Environment & Prop Artist
Henry – VFX Artist
Arin – Vehicle & Prop Artist

We are a group of artists and two tech artists, we struggled but we all came together and worked really hard. I’m proud of what we accomplished together.

Here is our trailer for 'Race for Two'.

My favourite prop for the circus area. I found it very difficult to model as I have never attempted to model a vehicle before, this went well for me and I am proud of it.

My favourite prop for the circus area. I found it very difficult to model as I have never attempted to model a vehicle before, this went well for me and I am proud of it.

These are all the alphas I used and made myself, this was used for the book and stationary atlus maps.

These are all the alphas I used and made myself, this was used for the book and stationary atlus maps.

Some sketches of the characters for It Takes Two, I was going to turn these into decal stickers to place around the map.

Some sketches of the characters for It Takes Two, I was going to turn these into decal stickers to place around the map.