As part of my Specialism module at Escape Studios, I created several additional props to complement my revolver asset, one of which I'm showcasing here. I gave this prop a complete texture overhaul—introducing new surface detail with additional generators, dirt layers, and a colour palette shift from the original brown to a more tactical, military-inspired look.
The model was created in Maya, textured in Substance 3D Painter, and presented in Unreal Engine with a custom lighting setup to enhance its form and materials.